I seems like Chrome is working on closing the gap, but there is still way to go. The load time surprised me the most, since I expected wasm to load much faster. "Auto" means that Unity could decide if the Graphics API should be Webgl1, 2 or both. My results from Unity 5.6.0f3 are shown in the figures below. Load time before unity splash screen is over.Build size (.asm files are removed from wasm builds).The only parameters I change is the "Graphics API" and the "WebAssembly"-flag. I have build the "Particles" example project that comes with Unity 5.6, and measured the performance with various build settings.
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